New Vegas Vaults Inhaltsverzeichnis
Die Vaults. Die Sekuritron Vault ist im Hauptlager von Caesars Legion gelegen und eine private Anlage von Mr. House. Vault 21 ist eine Vault von Vault-Tec, die unter New Vegas versteckt war. Sie wurde in ein Hotel. Hier findet ihr den Eingang von Vault Untersucht ihr das Terminal an der Bunkerschleuse, erhaltet ihr die Sicherheitsaufzeichnung „Systemaufzeichnung:. RNK-Missionen Harte-Zeiten-Blues Vault Reaktorebene Das Büro des Aufsehers liegt gleich auf der rechten Seite des Korridors. Erledigt den ehemaligen. Vault 3. Standort: südwestlich vom Osteingang der Südvegas-Ruinen (unter einem Gebäude) und östlich der Poseidon Tankstelle Experiment.
Vault 21 ist eine Vault von Vault-Tec, die unter New Vegas versteckt war. Sie wurde in ein Hotel. Vault 3. Standort: südwestlich vom Osteingang der Südvegas-Ruinen (unter einem Gebäude) und östlich der Poseidon Tankstelle Experiment. Die Vaults. Die Sekuritron Vault ist im Hauptlager von Caesars Legion gelegen und eine private Anlage von Mr. House. classic-restorations.site - News, Guides und mehr zu Survival- & Sandboxgames - classic-restorations.site More information. classic-restorations.site - News, Guides. Februar erschien die Ultimate Edition von Fallout: New Vegas. Die Firma war unter anderem an der Entwicklung des Pip-Boy für Vault-Tec beteiligt. fallout vault 0 Wut, Wissen, Fallout Lustig, Fallout New Vegas, Videospiele Unlike most Vaults involved in Project Safehouse, Vault 0 was not designed for. Ich glaube, das ist ein Morsecode, scheint ein S. Zu der Zeit hing die Tür der Waffenkammer noch nicht am Hauptsystem Beste Spielothek in JГ¶rdenstorf finden konnte nicht abgeschlossen werden; also postierte ich Wachen an der Tür zur Waffenkammer, um einige der streitbareren Bewohner davon abzuhalten, sich eine Waffe zu besorgen. Alles, was meine Kunst früher inspiriert hat, sinkt langsam zurück ins Nichts, in ein tiefes Loch, in dem ich weder Licht finde noch sein Strahlen den Frühling in meiner Seele sucht. Falls wir einen Freiwilligen finden, können wir schon bald mit James Bond Party am Menschen beginnen. Wir können nur hoffen, dass wir lange genug überleben, bis sich die Tür automatisch öffnet….
New Vegas Vaults VideoThe Full Story of Vault 22 - There Stands the Grass - Fallout New Vegas Lore Geht man etwas weiter American Football Spiele die Vault hinein, Spiele Cribbage - Video Slots Online man auf Gefangene der Unholde. Geht vom zentralen Aufenthaltsraum aus gesehen zu den Männerquartieren Male Dorm. Denn nachdem Vault 11 versiegelt wurde, erfuhr der Aufseher, dass Beste Spielothek in Landscheide finden Jahr dem Zentralcomputer der Vault ein Menschenopfer dargebracht werden musste. Ich bin mir ziemlich sicher, dass ihn niemand unterstützt, und wir sollten ihm nicht die Möglichkeit geben, sich zu bewaffnen. Cashberry haben geredet und Share Tube Erfahrungen ist vorbei. House brachte die Vaultbewohner dazu, die Vault zu öffnen und zu verlassen. Erledigt den ehemaligen Aufseher und nehmt seiner Leiche das Aufseherkennwort ab. Setzen Sie sich bitte in den Sessel. Um dies ungehindert wirklich jedem zu ermöglichen, stellte man eine bis unter die Decke gefüllte Waffenkammer — die nicht verschlossen werden konnte — zur Verfügung. September Xbox Patch 1.
Three others went to look for him, but never came out. The small band, leaderless and stuck in the desert with no food and water, decided to stay at the oasis, at least for a little while.
They covered the pit with a tarp and nailed spikes around it to keep whatever horror lived there encased there. They then set up their camp as far from the Pit as possible.
Whatever was down in the Pit never bothered them. Days passed. The more influential of the group argued about what they were to do.
There was talk of joining up with others from the Vault. There was talk about going back to the Vault. Not only did they raid local towns and caravans, but they also preyed on each other - as you'll see from the descriptions below, their behavior and habits in F1 dictated or were dictated by their name choice.
The Jackals: The first clan, the Jackals, is your typical group of crazies. They have no morals except one: survival.
They use group tactics to overmatch their enemies. They are craven cowards, though, and will not attack unless they know they can win. They band together in their hideaway and fight over the spoils.
The Vipers: The second clan, the Vipers, are mysterious followers of an ancient religion or so they claim. They usually only come out at night to hunt for food or to conduct raids.
They are very ruthless when it comes to combat. They prefer stealth to strength. They usually carry bone knives dipped in Pit Viper venom. This poison, when in the blood stream, paralyzes the victim.
Most victims captured in this way are taken back to their hideout. The Khans: The last group, the Khans, is probably the most dangerous. They live the lifestyles of Mongol warriors, raiding towns, burning what they cannot take and capturing the survivors for use as slaves.
They usually travel in small scouting bands, but sometimes they roam as full war parties. The Khans above all else respect strength.
They are eager in combat to prove their worthiness to the clan by engaging in hand to hand combat with fists or clubs.
The Khans carry very few firearms since they are for cowards. Anyone showing superior strength is worthy of their respect. The leader of the Khans is so because no one has beaten him in combat.
One interesting thing listed in the original documentation is that all raider bands were supposedly all from Vault 15 after it opened, but they all splintered off into different groups from the overpopulated Vault.
All of these raider groups officially exist in the Fallout universe, though only the Khans are in southern California at the start of Fallout 1.
The handful of Vipers that survived Rhombus' campaign of extermination in fled North and East, following the same path the Jackals took after they had their asses handed to them by the Khans thirty years before.
Most families in NCR came from it, so it's rightfully ours. I never even saw the sun until I was 75 years old - that was when Super mutants raided the Vault and carried a lot of us off.
House have to do with Vault 21? House has everything to do with Vault He tried to get us out before he filled it with concrete.
I almost went ape! So, we convinced him - okay, Sheldon and I, right? We convinced him to leave the top level mostly intact!
I mean, yeah. That is, no. I take care of it but I suppose you could say that it belongs to Mr. Yes, we lived in one of those.
Ours was numbered In our vault, everyone had guns - but the overseer wouldn't let you fire off any of the really fun ones. I guess all the little pops and bangs at the firing ranges just got boring after a while!
One of my Securitrons got some video of their arrival - and then Odds are they were Vault dwellers. That's everything I know about them, really.
The experimental objectives of Vault 75 are detailed in the handbooks which have been provided to you already. This experiment is intended to be carried out over multiple generations.
As such, there may be unanticipated research opportunities that present themselves. Such diversions from provisional protocol are permitted at the discretion of the Chief Scientist.
Schlett, I. Lambe, S. There's supposed to be a vault somewhere out here I've heard that Vault-Tec used it for some kinda social experiment Well, they supposedly had some special method to clean up those blokes in there If we could get inside, maybe that machine could help me.
All of the other Vaults were intended to be opened at one point or another when the "all clear" signal was sent from Vault-Tec or the appropriate regulatory agency, and this indeed, did transpire, with almost universally horrific results.
But Vault 's secret plans were different: The doors were never scheduled to open. In fact, the Vault was supplied with just the type of equipment it would need to keep functioning indefinitely-like spare parts for the water processor.
But this was just the beginning: The true experiment was even more devious and cunning. Although Vault was about testing the human condition when a Vault never opened, this was only the first part of the plan.
The "actual" experiment went far beyond that, and a select few knew the true nature; that this was to test the role of the Overseer.
While the Overseer was able to interact and even visit the outside world via radio transmissions, and a secret tunnel from his sealed office, the rest of the inhabitants faced a much more dismal future: As far as they knew, Vault was never sent an "all clear" signal, and faked radio transmissions described a nuclear-ravaged world gone mad, with absolutely no hope of existence outside of a Vault.
The radio transmissions were actually recorded before the bombs even fell, and in many cases described a world even more horrible than the reality of the nuclear wasteland.
The Vault Overseer, like his counterparts in the other Vaults, was actually a planted Vault-Tec operative whose job it was to control the experiment from the inside.
Aside from keeping up this ruse, the Overseer's other important role was to reinforce to the dwellers of Vault that the outside world would never be habitable again, and that their only salvation was in the Vault.
The Overseer prevented anyone from leaving the Vault, and made sure the Vault dwellers received their regular "transmission" from the outside world.
People entered Vault in , just before the bombs fell. The Overseer died of natural causes 50 years later in , at the age of 84, after grooming a subordinate to continue the clandestine plan.
The new Overseer led his people according to the same isolationist doctrine preached by his predecessor, but also attempted to garner as many senior Vault Dwellers to become complicit in this plan as possible.
By , the descendants of the Overseer had an entire generation of Vault Dwellers who were playing along with this plan, keeping the secrets from their children.
The Overseer and his cronies continued to receive periodic information from the outside world, while those not in the know were told that things had gotten so bad that whoever was sending transmissions was no longer able to do so; reinforcing the thought that leaving the Vault was sheer suicide.
The final piece of this grand experiment only truly began when the Vault Dwellers living in blissful ignorance finally realized the world outside could be accessed, and there was a possibility of life above ground.
The experiment only really commenced when the Vault door first opened, and a young dweller fled into the light. The location of this Vault and its layout is likely not canon.
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All rights reserved. This site is a part of Fandom, Inc. Support Contact PRO. In , it was taken over as the Unity 's headquarters by the Master. Los Angeles , California Cathedral.
Fallout Fallout Bible. A control Vault that stayed closed due to the wishes of its inhabitants. Las Vegas , Nevada. A control Vault that was intended to open and recolonize the surface after 10 years.
Northern Nevada Vault City. Fallout 2 Fallout Bible. Designed to test obedience to authority and the ethics of a large group of people subjected to extraordinary circumstances.
The Vault dwellers were informed that a single person must sacrifice their life each year for the Vault, otherwise the master computer would shut down all life support.
In reality, should the dwellers refuse, the Vault would open. In order to study the effects of radiation on the selected population, the Vault door was designed not to close properly.
This resulted in Necropolis and its large population of ghouls. Bakersfield, California Necropolis. Intended to stay closed for years as a study of prolonged isolation,  or until the Vault's residents were needed by the Enclave.
Intended to stay closed for 50 years and include people of radically diverse ideologies. Fallout Fallout 2 Fallout Bible. Raided by the Unity in , its inhabitants were taken prisoner, and subsequently turned into super mutants.
Fallout: New Vegas mentioned-only. Segregated into two groups, 'Red' and 'Blue'. The groups lived in separate sections of the Vault and were governed by two overseers.
Subliminal messages were routinely sent over to each side, causing mistrust among the inhabitants,  and eventually a civil war between the two groups ended up in the complete collapse of the Vault.
Designed to study the evolution of a society where all conflict was resolved through pure chance, i. The Vault was taken over by Robert House after winning a game of blackjack where the wager was the entire Vault.
It was subsequently filled with concrete and converted into a novelty hotel run by Sarah Weintraub. Equipped with the latest in biological and agricultural technologies, with the objective of developing plants that could be readily cultivated in the absence of natural light.
However, an experiment with a parasitic fungus turned on the scientists, leading to the destruction of the Vault. Deliberately overcrowded with a total of people assigned to enter double the total sustainable amount.
No one was over the age of 15 when they entered. Parents were intentionally redirected to other vaults. Harold is believed to have come from this Vault.
The armory was deliberately provided with an overabundance of weapons and ammunition, in addition to not being provided with a proper locking mechanism.
Social unrest would do the Vault in with several groups demanding access to weapons. A group that became the Boomers left the Vault several decades before its failure.
Fallout Bible Fallout: New Vegas. Food extruders were designed to produce only a thin, watery gruel. No light bulbs of more than 40 watts were provided.
Populated by twenty men, ten women, and one panther. One Man, and a Crate of Puppets. The AI ended up engineering crises that killed all but one occupant.
The Forest , Appalachia. Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly.
Fallout Bible Fallout 3 concept art. All entertainment tapes were removed. All entertainment tapes were removed except those of one particularly bad comic actor.
Sociologists predicted failure before Vault A spin-off of the Fallout series, the game is set in a post-apocalyptic open world environment that encompasses a region consisting of.
Fallout: New Vegas is the fifth canonical game in the Fallout series, developed by Obsidian Entertainment and produced by Bethesda.
Released in , it chronologically takes place after Fallout 3, but it is not the next numbered main game in the series. A good chunk of the development team were exiles from the late Black Isle Studios — responsible for Fallout 2 and the canceled Van Buren.
Vault 11 was likely constructed along with the other Vault-Tec vaults in the mids to the early s. As with the majority of other vaults, Vault 11 served as a social experiment.
Through this experiment, the inhabitants of Vault 11 were told one of their fellow vault dwellers each year must be killed, lest everyone else meet the same fate.
User Interfaces. Uploaded: 10 Oct Last Update: 16 Nov Author: jazzisparis. Texture Mods. The first step to overhauling your copy of New Vegas after installing the necessary plugins and patches is to update as many of the in-game textures and models as possible.
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